Team Projects
Collaboration has been key to my game projects. Working alongside talented creators, I've tried to craft experiences that merge diverse ideas and skills, delivering games that players truly connect with. Each project has been an adventure, blending creativity and teamwork to create something greater than the sum of its parts.
Take a deep breath
Lead Designer & Environment artist
Take a deep breath is a game created to demonstrate a person's moral ideas. Originally created for the Lv99 game jam, it forces you to make decisions that will test your moral compass. Your decisions, whether good or bad, will influence how the game ends for you.

Personal Projects
In these game projects, my primary goal was to grow my technical and design skills. By diving into the engine and exploring various design concepts, I built up my expertise with each project, creating a solid base for future work.
Clock Back
Solo project
The core concept of the game is that your main character gets sent back in a timeline, where the ancient timeline is more advanced than our current timeline. You, the player have to figure out a way to escape this reality using the time-stop ability you gain and escape through without fighting the enemies.
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Unnamed Hypercasual Game
Solo project
A simple hyper-casual game made in Unity. We simply need to jump to not fall. You have to collect coins and survive for as long as you can.


