NDA Projects (PC/Console)
These are the projects I did during my time in the industry. Since most of them are covered under strict NDA, so they don't have their page. Here's a brief summary of the games and my role. The game's pages will be updated post-game release.
Siyah's Initiation
Gallic Entertainment
Role: ​Narrative Designer/ Level Designer
Responsibilities:
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​Work with a multi-disciplinary team to include narrative systems into gameplay.
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Double down as a Level Designer to design various areas of the game.
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Work with the Creative director to bring the narrative vision to life.
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Responsible for creating the main storyline for the game.
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(Works can be shown on demand/during the interview)


SkateNation XL
MBS Studios
Role: Level Designer​/Concept Artist
Responsibilities:
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Research on areas for level
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Ideate how gameplay should work, what the quest design should be, etc.
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Create level layouts for functional gameplay areas.
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Work with different teams to generate new concepts
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(Works can be shown on demand/during the interview)


NDA Projects (Live Service)
Heroic Game Day
Heroic Learnings
Role: Game Designer/ Quest Designer
Responsibilities:
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Work on Missions and related rewards for a kid-learning-based game.
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Design levels and environments to bring out the best gameplay experience.
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Craft various rewards to incentivize and promote learning in Kids.
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Help other teams test various features and give feedback accordingly.
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Work on polishing missions done by other designers by collaborating with the programmer.
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Adjusting difficulty for missions based on the playtests and feedback from school(s)/playtest(s).
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(Works can be shown on demand/during the interview)

NDA Projects (Mobile)
Home Design Dreams
Holy Cow Studios
Role: Level Designer​
Responsibilities:
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Created casual Match-3 levels.
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Research and collect data from similar match-3 games, such as Royal Match, and ideate how to replicate those metrics.
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Adjust the difficulty by changing level layouts and objectives.
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Store Ratings:
Play Store: 3.5* (57.7k reviews)
App Store: 4.7* (385 reviews)
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(Works can be shown on demand/during the interview)
My Home Design: Makeover
Holy Cow Studios
Role: Level Designer​
Responsibilities:
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Created casual word-finding levels.
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Adjust word count and number of answers based on performance metrics.
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Store Ratings:
Play Store- 4.1* (7.4k reviews)
App Store- 4.5* (1.7k reviews)
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(Works can be shown on demand/during the interview)
Spot It! Hidden Object Game
FelicityGames
Role: Level Designer​
Responsibilities:
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Created all the environments in Unity.
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Optimized loading times in Unity using addressables and bundles.
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Adjust the difficulty by playtesting and reiterating on the feedbacks.
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Keep track of all maps' timely release and tune changes
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Store Ratings:
Play Store: 4.8* (538 reviews)
App Store: 4.7* (385 reviews)
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(Works can be shown on demand/during the interview)
Wizard of Oz: Magic Match
Zynga
Role: Game Designer​
Responsibilities:
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Responsible for creating the leading edge (<7000) levels for the main map.
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Keep track of all the levels released and tune the difficulty if necessary.
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Help ideate new mechanics and new live-ops features.
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Helped re-tune and create the initial levels for better D0 & D1 retention.
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Store Ratings:
Play Store- 4.3* (339k reviews)
App Store- 4.7* (136.4k reviews)
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(Works can be shown on demand/during the interview)

