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NDA Projects (PC/Console)

These are the projects I did during my time in the industry. Since most of them are covered under strict NDA, so they don't have their page. Here's a brief summary of the games and my role. The game's pages will be updated post-game release.

Siyah's Initiation

Gallic Entertainment

Role: â€‹Narrative Designer/ Level Designer

Responsibilities:

  • ​Work with a multi-disciplinary team to include narrative systems into gameplay.

  • Double down as a Level Designer to design various areas of the game.

  • Work with the Creative director to bring the narrative vision to life.

  • Responsible for creating the main storyline for the game.

​

(Works can be shown on demand/during the interview)

Siyah Initiation_edited_edited.jpg
Steam Logo.png

SkateNation XL

MBS Studios

Role: Level Designer​/Concept Artist

Responsibilities:

  • Research on areas for level

  • Ideate how gameplay should work, what the quest design should be, etc.

  • Create level layouts for functional gameplay areas.

  • Work with different teams to generate new concepts

​

​

(Works can be shown on demand/during the interview)

SkateNation XL_edited_edited.jpg
Steam Logo.png

NDA Projects (Live Service)

Heroic Game Day

Heroic Learnings

Role: Game Designer/ Quest Designer

Responsibilities:

  • Work on Missions and related rewards for a kid-learning-based game.

  • Design levels and environments to bring out the best gameplay experience.

  • Craft various rewards to incentivize and promote learning in Kids.

  • Help other teams test various features and give feedback accordingly.

  • Work on polishing missions done by other designers by collaborating with the programmer.

  • Adjusting difficulty for missions based on the playtests and feedback from school(s)/playtest(s).

​​​

(Works can be shown on demand/during the interview)

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NDA Projects (Mobile)

Home Design Dreams

Holy Cow Studios

Role: Level Designer​

Responsibilities:

  • Created casual Match-3 levels.

  • Research and collect data from similar match-3 games, such as Royal Match, and ideate how to replicate those metrics.

  • Adjust the difficulty by changing level layouts and objectives.

​

Store Ratings:

Play Store: 3.5* (57.7k reviews)

App Store: 4.7* (385 reviews)

​

(Works can be shown on demand/during the interview)

appStore.png
gplay.png

My Home Design: Makeover

Holy Cow Studios

Role: Level Designer​

Responsibilities:

  • Created casual word-finding levels.

  • Adjust word count and number of answers based on performance metrics.

​

Store Ratings:

Play Store- 4.1* (7.4k reviews)

App Store- 4.5* (1.7k reviews)

​

(Works can be shown on demand/during the interview)

appStore.png
gplay.png

Spot It! Hidden Object Game

FelicityGames

Role: Level Designer​

Responsibilities:

  • Created all the environments in Unity.

  • Optimized loading times in Unity using addressables and bundles.

  • Adjust the difficulty by playtesting and reiterating on the feedbacks.

  • Keep track of all maps' timely release and tune changes

​

Store Ratings:

Play Store: 4.8* (538 reviews)

App Store: 4.7* (385 reviews)

​

(Works can be shown on demand/during the interview)

gplay.png

Wizard of Oz: Magic Match

Zynga

Role: Game Designer​

Responsibilities:

  • Responsible for creating the leading edge (<7000) levels for the main map.

  • Keep track of all the levels released and tune the difficulty if necessary.

  • Help ideate new mechanics and new live-ops features.

  • Helped re-tune and create the initial levels for better D0 & D1 retention.

​

Store Ratings:

Play Store- 4.3* (339k reviews)

App Store- 4.7* (136.4k reviews)

​

(Works can be shown on demand/during the interview)

appStore.png
gplay.png

© 2025 by Sajal Shrivastava
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